pondělí 19. března 2018

Microsoft and Nvidia are bringing real-time raytracing to games before the end of the year

At the Game Developer Conference today both Microsoft and Nvidia are announcing a partnership which will mean we have real-time raytracing in PC games released this year. I’m banking on Metro Exodus being one hell of a high-end GPU benchmark test…

Think your GPU can handle it? Think again, even our list of the best graphics cards might struggle.

Metro Exodus open world

Microsoft and Nvidia have been working together to create an industry standard API designed specifically around interactive, real-time raytracing. The big M are adding DirectX Raytracing (DXR) to DirectX 12 as the industry standard API, and the green team are building that out to create RTX, a set of software and hardware algorithms designed to accelerate raytracing on the Nvidia Volta architecture.



from
https://www.pcgamesn.com/nvidia-rtx-microsoft-dxr-raytracing

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