pondělí 19. března 2018

Making it in Unreal: how City of Titans makes players feel like a proper superhero

At midnight on November 30th, 2012, after months of petitions and protests, the lights turned out in City of Heroes. It was a decision many in the superhero MMO’s community found difficult to accept - and, in fact, half a decade on, a few still have not.

“We looked around and said, ‘Well, we’ve been playing this game for seven years’,” Chris 'Warcabbit' Hare remembers. “‘We’ve grown up. We’ve got a lawyer, a couple of graphic artists and 3D people, a whole bunch of coders. Screw this, we’re making our own game’.”

Read more: the best MMOs on PC.

City of Titans

Today, Hare is design lead on City of Titans - an attempt to rebuild what the City of Heroes community lost, using Unreal Engine 4 and plenty of spandex.

“We’ve had our fights over the years, and we’ve made up over the years, and a large amount of the core crew is still around,” he says. “We’re building this videogame because we really think it needs to be done.”



from
https://www.pcgamesn.com/city-of-titans/city-of-titans-unreal-engine-4

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