pondělí 12. března 2018

Into the Breach uses time travel to make permadeath even more meaningful

Roguelikes hold a fairly sizable niche in the PC gaming world today, and for good reason. Partially characterised by permadeath - meaning there are no mid-game saves - roguelikes challenge you to think carefully about every move you make, lest you die and get sent back to the beginning of your adventure.

This aspect of roguelikes has been creeping into other genres, such as the platformer with Spelunky, and tactical strategy games as seen in XCOM’s Ironman mode. But Into the Breach is, arguably, the best implementation of permadeath in recent memory.

Did you know that Into the Breach teaches you to be a hero?

Into the Breach

Into the Breach



from
https://www.pcgamesn.com/into-the-breach/into-the-breach-permadeath

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