pátek 9. března 2018

From Diablo, to WoW, to SpatialOS - Bill Roper on the multiplayer innovations that have changed everything

“My strongest memories of the development of Diablo are how the whole team at Blizzard North and those of us down in Irvine felt like we were all waging a war against the expected and accepted,” Bill Roper tells us, when we ask him about the time he spent working on the now legendary game.

Read more: introducing SpatialOS and the future of multiplayer.

World of Warcraft Bill Roper

Roper is in the third decade of a career that has seen Blizzard invent genres, the MMO find a mainstream audience, and Disney go to Infinity. Now, as chief creative officer at Improbable, he is introducing the game industry to SpatialOS, challenging the expected and accepted once again.



from
https://www.pcgamesn.com/world-of-warcraft/bill-roper-interview

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