If there is a word that both players and developers utter with equal enthusiasm it is ‘immersion’. Game worlds are something we want to fall into, totally and utterly: craning our necks forward and curving our monitors so that their edges become invisible; placing our speakers in odd and precarious positions so that they surround us.
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Often, though, something breaks the illusion - a cat jumping on the desk, a system message minimising the game - and we become aware that we are not inhabiting these worlds so much as peering into them through a letterbox.
“I’ve never been about completely forgetting myself when I engage with something,” Gorogoa developer Jason Roberts tells us. “I think of it as being able to see the frame. I was always interested the relationship between the world we’re looking into and the one outside the frame.”
from
https://www.pcgamesn.com/gorogoa/gorogoa-annapurna-steam
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