Bringing authenticity to a Jurassic Park videogame is a complicated business.
Michael Crichton's original 1990 book – and the subsequent films – used real science as a foundation, but they weren't afraid to stray from fact if it meant stirring something in their audiences. Tyrannosaurus Rexes only seeing you if you moved? That's only the case in Jurassic Park, alas.
Now, 25 years after the initial cinema release, UK studio Frontier is poised to release Jurassic World Evolution, a management simulation game based on Crichton's beloved dinosaurs. As such, the development team have had their own balancing of fact and fiction to do.
Need to keep it real? Check out the best simulation games on PC.
There is respect to Crichton's source material to consider, and equally there is science's current understanding of dinosaurs; one that has changed a good deal since Dr. Alan Grant set off for Isla Nublar. For one, in recent years, it's become accepted that dinosaurs were likely much more brightly coloured than previously assumed. And many of them may well have been covered in feathers.
"Don't mention feathers to Jonny," the jovial game director of Jurassic World Evolution, Michael Brookes, says as he gives his colleague a playful nudge. He is referring to Jonny Watts, chief creative officer at Frontier, and, as it happens, a former student of zoology with a deep passion for biodiversity, and animals past and present. Watts is visibly excited to get talking about the nuances of humanity's understanding of dinosaurs.
from
https://www.pcgamesn.com/jurassic-world-evolution/jurassic-world-evolution-dinosaurs-guide
Žádné komentáře:
Okomentovat