úterý 22. května 2018

Inside the irresistible power fantasy of Paradox's Imperator: Rome

When developers demo a brand new game to journalists, they often begin with the broad strokes: the premise; a shiny mechanic; the pillars that have shaped design. It says everything about the peculiar charm of Paradox Development Studio that they introduce Imperator: Rome to the world’s press with a comprehensive runthrough of the UI. The only pillars discussed are the ones that flank the entrance to the Strait of Gibraltar.

Paradox’s grand strategy titles - Crusader Kings, Europa Universalis, Hearts of Iron - are famed and notorious for their granular detail and reverence for history. In a sense, they are their UIs: games about the minutiae of governance, provincial investments, and population management.

Imperator: Rome is very much in the studio’s tradition, set in the centuries between the best days of Ancient Athens and the establishment of Rome as a superpower. It’s a maximalist empire builder, making every nation on its map playable, from the aforementioned Pillars of Hercules to India.

This isn’t Paradox’s first take on the ancients. Imperator is the follow-up to a Europa Universalis spin-off named Rome released in 2008 - though it has since been dwarfed in popularity by Crusader Kings II, EU’s own fourth iteration, and Stellaris. If a standalone sequel seems like an odd choice now, it’s testament to the autonomy enjoyed by the studio’s creative leads.

Read more: the best strategy games on PC.

Imperator: Rome

Imperator: Rome Paradox

“I thought we could make a good sequel,” game director Johan Andersson tells us. “And I wanted to work on something new.”



from
https://www.pcgamesn.com/imperator-rome/imperator-rome-paradox

Žádné komentáře:

Okomentovat