There’s a lot to be said for our globalised modern world, but none of it is particularly positive for 4X games. The more connected and homogenised we become, the harder it is to make new discoveries - likewise, the better we communicate, the less desire we have to take and conquer. For a studio like Triumph, which was founded on making games that satisfy our inner invader, drastic solutions become necessary.
Age of Wonders: Planetfall burns the routers, knocks the satellites out of the sky, and mothballs the interstellar shuttles. Technology that has united us and allowed us to explore the universe is destroyed. The Star Union, once a galactic empire that spanned many thousands of worlds, has collapsed, marooning its people on their individual homeworlds. Cut off from one another, they have evolved to become culturally unique: scavenging cyborgs, bioengineering amazons, and bleary-eyed expeditionary forces awoken from cryosleep.
The game begins just as hyperspace travel becomes possible again and these inward-looking people begin to find each other. And, er, perhaps blame each other for what went wrong with their empire.
Got a hankering for conquering? These 4X games should see you through til Planetfall's release.

from
https://www.pcgamesn.com/age-of-wonders-planetfall/age-of-wonders-planetfall-paradox
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