středa 25. dubna 2018

Warhammer 40k: Inquisitor - Martyr devs say they don't crunch

Update, April 25: NeoCoreGames deny imposing a crunch on staff.

NeoCoreGames, the developers behind Warhammer 40k: Inquisitor - Martyr, have denied imposing a crunch on staff. 

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In a statement to PCGamesN, NeoCoreGames’ PR manager Gergo Vas denied claims the company forces staff to work extremely long hours to meet deadlines.

“We don't really ‘crunch’ as a whole team and nobody is doing 80 or 90 hours a week,” Vas told PCGamesN. “We don't believe in collective overtime, meaning that if there's extra work to do in one field, then only the people responsible for that part of the job should be in.



from
https://www.pcgamesn.com/warhammer-40k-inquisitor-martyr/warhammer-40k-inquisitor-martyr-release-date

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