The first Vermintide was an enjoyable spin on Valve’s co-op zombie shooter Left 4 Dead. In it, four pals (or randomers) team up and fight together through enemy-filled environments. These enemies are controlled by some invisible overseer - an AI director - that tweaks the volume of enemies, enemy types, and exactly whereabouts you face them in each map. Instead of zombies, however, Vermintide takes place in a Warhammer universe under siege by a plague of overgrown rats known as the Skaven.
The composer of Vermintide 2 felt like he joined the Skaven army while making the music.
As with Valve’s zombie game, Vermintide’s AI director makes every battle feel different. You could make your way across a cliffside path with no problems in one attempt. In another, a burly, bile-spewing troll may turn up out of nowhere and club you off the cliff. Yes, this is a thing that happened to me when playing the Vermintide 2 beta. Yes, it felt like a metaphor for Twitter.