After the card gaming boom that followed Hearthstone’s rapid rise in popularity it felt like every publisher and their office pet was rushing to turn their popular license into a free-to-play CCG.
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Jagex had a go with Chronicle: Runescape Legends, while CD Projekt Red and Bethesda found success with Gwent: The Witcher Card Game and Elder Scrolls: Legends respectively. The fact that Valve’s first new game in five years is a CCG based on Dota 2 speaks volumes about what is driving the genre.
But the constant pressure to buy card packs in order to stay on top of a game’s PvP meta is becoming a drain on players’ wallets and patience alike.